South of Balenoct and north/west of Neves, in the grassy plains, lies the land of the horse lords of Ehrenhal. The people of this land are known as the Ehrenon.
Ehrenhal is made up of a few scattered villages and three towns, the largest of these is the capital, Arandil. The capital is surrounded by a large wooden fence. It has often been said of Arandil that it boasts more stables than it does houses, this is obviously untrue but very close aswell, for if you were a visitor to Arandil the first site you would most likely see are the many stables situated at the three entrances. The Ehrenon breed horses, it is their trade and livelyhood, but the horses come at quite a steep price for foreigners and for good reason, as they are probably the finest in the land. Houses obviously dominate the rest of the town, and in the midst, set upon a large hill stands aloft the great castle of Arandil, Remeron. Their draws the lord of House Theodeis, ruler of Ehrenhal. The Ehrenon sigil is a rearing white horse on a field of blue.
Military of the land-light cavalry organised into Deors', (a full Deor in battle order contains not less than ninety men), are under the command of three Marshals of Ehrenhal, these are the highest ranking lieutenants of the lands fully equipped and trained Riders of Ehrenhal.
The 1st Marshals ward is the capital, Arandil, and the adjacent lords lands. The 2nd Marshal (Enias) has command over the lands to the north with his base at Elin'dae, two leagues east of Arandil. The 3rd Marshal (Imrahl) has ward over the southern reaches toward the Sylverwash, he is based at Kelen'dun, two leagues west of the capital. It is from these positions that Deors' make patrols across the lands, keeping uninvited guests away and maintaing the peace.
The Full Muster of the Riders of Ehrenhal is around two thousand. 21 Deors' .


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